"A Hat in Time," developed by Danish game studio Gears for Breakfast and published by Humble Bundle, is a vibrant and imaginative 3D platformer that quickly captured the hearts of many players since its initial release in October 2017. Described as a "cute-as-heck" adventure, the game draws heavily from the golden age of 3D platformers, paying homage to titles such as "Super Mario 64" and "Banjo-Kazooie" while forging its own unique identity. The game centers on Hat Kid, a tiny space-traveling girl whose journey is unexpectedly interrupted when her spaceship's fuel, known as Time Pieces, is lost and scattered across a nearby planet. Her primary objective becomes clear: recover these scattered Time Pieces to power her ship and return home.
At its heart, "A Hat in Time" is a collect-a-thon platformer played from a third-person perspective. The gameplay is characterized by Hat Kid's agile movement set, which includes double jumps, dashes, wall scampering, and an umbrella attack. While these basic movements are standard for the genre, they are executed in a way that feels "serviceable and good to play." The game's true innovation lies in the use of Hats and Badges, which provide Hat Kid with unique abilities essential for navigating the diverse environments and overcoming challenges.
Throughout her adventure, Hat Kid stitches various hats, each granting a distinct "wicked power." These abilities are not merely cosmetic; they fundamentally change how players approach platforming segments and puzzles. For instance, a hat might grant a faster sprint, allow Hat Kid to brew explosive potions, or even enable her to see into a "nether realm" to reveal hidden paths. Badges further augment these powers, offering perks such as automatic loot pickups or a last-second parachute for correcting misjudged jumps. This system encourages players to experiment and revisit levels with new abilities, opening up previously inaccessible areas and fostering a strong sense of discovery.
The game's design encourages a sense of exploration, with four expansive open levels in the base game, plus two additional levels introduced via downloadable content (DLC). These worlds can be freely explored without time limits, allowing players to fully immerse themselves in the game's charming atmosphere. The main objective is to collect 56 Time Pieces, which progressively unlock new levels. Along the way, players collect "Pons," the in-game currency used to unlock additional challenges and purchase badges, as well as "Relics" to access "Time Rift" bonus levels and "Rift Tokens" for cosmetics and music remixes.
"A Hat in Time" is celebrated for its distinctive art direction and whimsical character designs, which contribute significantly to its overall charm. Each world Hat Kid visits boasts a unique aesthetic, ranging from the bustling, elbowy confines of Mafia Town to the spooky, eerie atmosphere of Subcon Forest, and the high-altitude dreamscapes of Alpine Skyline. This extreme variety in themes and settings keeps the game fresh and engaging, making players feel as though they are experiencing entirely different games within one cohesive package. The game's visual style, combined with its "incredibly fun," "charming, funny, and cute-as-heck" tone, creates an inviting and memorable experience.
The narrative, while not always the central focus, is bolstered by a colorful cast of characters, including the mischievous Moustache Girl and the enigmatic Snatcher. The interactions between Hat Kid and these personalities, often filled with "fun and daft" humor and "silly voice acting," add depth and personality to the adventure. Even Hat Kid herself, despite speaking only a few words, is "instilled with personality" through her animations and actions.
Hat Kid overlooking the bustling port of Mafia Town, one of the game's vibrant and distinct locales.
The reception of "A Hat in Time" has been overwhelmingly positive, particularly on PC, where it holds a "98% Overwhelmingly Positive" rating on Steam from over 41,000 user reviews. Players often praise the game's "tight platforming," "lovable characters," "interesting levels," and overall "very fun" gameplay. The game is seen as a "love letter to 3D platformers of former times" and a "standout in the recent renaissance of the 3D platform game," effectively channeling the imagination and unpredictability of older titles while bringing creative innovation to the genre.
While the PC version generally runs smoothly, the Nintendo Switch port has faced some notable performance issues. Reviews mention "frequent stutters," "inconsistent frame rates," and "incredible slow down" in certain levels, particularly those with a lot of on-screen activity. Load times, while not "terrible," can push 20 seconds. Despite these technical hiccups, many players found the core game so enjoyable that they "still adored the game in this compromised state," highlighting the strength of its fundamental design. The camera, a common point of contention in 3D platformers, also received mixed feedback, being "usually good" but having "a few weird moments on tight corners" and sometimes making navigation "tedious and, at times, sickening."
This radar chart illustrates a comparative analysis of "A Hat in Time"'s performance and reception across different platforms. The "PC Version Experience" dataset generally scores higher, reflecting its strong technical performance and widespread positive feedback. In contrast, the "Nintendo Switch Port Experience" shows lower scores in "Overall Polish" and "Performance Stability," indicating the documented issues with frame rate and stuttering. However, both versions maintain high scores in "Character Charm," "Visuals & Art Style," and "Music & Sound," highlighting the consistent appeal of the game's core artistic and creative elements regardless of platform.
A significant factor in "A Hat in Time"'s enduring popularity and "Overwhelmingly Positive" status is its robust modding and Steam Workshop support. This feature allows the community to create and share content, ranging from new levels and characters to cosmetic items, greatly extending the game's replayability and fostering a vibrant fan base. The developers have actively supported this community, contributing to the game's longevity and unique appeal. This commitment to community-driven content distinguishes "A Hat in Time" in the modern platformer landscape.
Here's a summary of key features and aspects of "A Hat in Time":
Aspect | Description | Impact on Gameplay | |||
---|---|---|---|---|---|
Genre | 3D Collect-a-thon Platformer | Focus on exploration, movement, and gathering collectibles (Time Pieces, Pons, Relics). | |||
Protagonist | Hat Kid (tiny space-traveling girl) | Charming, expressive character with unique hat-based abilities. | |||
Core Objective | Recover lost Time Pieces to fuel spaceship | Unlocks new levels and progresses the main adventure. | |||
Key Mechanic | Stitching Hats for "Wicked Powers" | Hats grant abilities (sprint, explosive potions, etc.) that modify platforming and puzzle-solving. | |||
Collectibles | Time Pieces, Pons, Relics, Rift Tokens, Yarn | Currency, unlockables (challenges, badges, cosmetics), and craftable items (hats). | |||
Level Design | Open-world environments (Mafia Town, Subcon Forest, Alpine Skyline) | Varied themes, distinct challenges, and secrets encourage exploration. | |||
Influences | Super Mario 64, Banjo-Kazooie | Classic 3D platforming feel with modern sensibilities. | Community Features | Full Modding & Steam Workshop Support, Online Party | Extends replayability, fosters community creativity, and allows for multiplayer engagement. |
"A Hat in Time" stands out in the modern gaming landscape as a successful homage to classic 3D platformers while still introducing its own unique flavor. Its "glorious sense of progression and escalation" as players move through diverse worlds, coupled with the constant acquisition of new skills and hats, keeps the experience fresh. The game's appeal lies not just in its solid platforming mechanics but also in its ability to consistently surprise players with its "adorably goofball and occasionally dark humor" and innovative approach to abilities.
The game's development journey, which began as a Kickstarter project, reflects a passionate team learning and growing to create a truly great platformer. While some minor issues like camera quirks and performance dips on certain platforms exist, they often take a backseat to the overwhelming positives: a charming protagonist, inventive levels, catchy music, and a strong sense of fun that permeates every aspect of the game. It is a game that truly "channels the imagination and unpredictability of older games without becoming a prisoner to the past."