Ready to Conquer the Galaxy? Your Elite Dangerous Journey Starts Now!
Embark on your interstellar adventure with this comprehensive guide for new Commanders.
Welcome to Elite Dangerous, Commander! You're about to step into a breathtakingly vast, 1:1 scale simulation of the Milky Way galaxy. With 400 billion star systems, the possibilities for exploration, trading, combat, mining, and more are nearly endless. However, this freedom comes with complexity. Elite Dangerous has a notoriously steep learning curve, but don't let that deter you. This guide synthesizes key information to help you navigate your first hours and set you on the path to becoming a seasoned spacefarer.
Essential First Steps
Complete the Tutorials: The in-game tutorials are crucial. Don't skip them! They cover vital skills like basic flight, docking, combat, and supercruise travel in a safe environment.
Customize Your Controls: Spend time finding a control setup (keyboard/mouse, gamepad, HOTAS) that feels comfortable. Experiment with presets and customize keybinds via the Options menu.
Start Small and Safe: Begin in the recommended Pilots' Federation starting systems (like Dromi). Focus on simple missions like data or cargo delivery to earn initial credits and practice basic flight and docking.
Embarking on Your Career: Initial Setup
Creating Your Commander & Choosing Your Path
When you first launch Elite Dangerous, you'll create your Commander avatar. You'll then be prompted to choose a starting location. The Pilots' Federation district (e.g., Dromi system) is highly recommended for newcomers. These systems offer a relatively safe environment, shielded from the more dangerous elements of the galaxy, allowing you to learn the ropes without excessive risk. If you own the Odyssey expansion, you'll begin with an on-foot tutorial before transitioning to your ship.
The Indispensable Tutorials
Before venturing out, dedicate time to the in-game training simulations accessible from the main menu. These standalone missions cover fundamental mechanics:
Basic Flight: Learn how to control your ship's pitch, roll, yaw, and thrust (forward/backward, vertical, lateral).
Supercruise: Master faster-than-light travel within a star system, managing speed and approach to avoid overshooting destinations.
Docking: Practice requesting docking permission, navigating to the assigned landing pad, and safely touching down – a skill you'll use constantly.
Basic Combat: Get acquainted with deploying hardpoints, targeting enemies, and basic evasive maneuvers.
Travel & Navigation: Understand how to use the Galaxy Map and System Map to plot courses and find locations.
Each tutorial takes roughly 5-15 minutes and can be repeated. Completing these significantly flattens the initial learning curve.
The view from your cockpit – your window into the vast galaxy of Elite Dangerous.
Configuring Your Controls
Elite Dangerous supports various input methods, including keyboard and mouse, gamepads, and specialized HOTAS (Hands-On Throttle And Stick) setups. Access the control options via Options > Controls > Presets. Ensure your chosen controller is plugged in before launching the game.
While default presets exist, many Commanders find customizing keybinds essential for comfort and efficiency. Don't hesitate to spend time tweaking your setup. Testing your bindings during the tutorials or in the training scenarios is highly recommended. You can even back up your binding files once you find a configuration you like.
Your First Ship and Early Gameplay
Meet the Sidewinder: Your Starting Vessel
You begin your journey in a Sidewinder Mk I. It's a small, versatile, and inexpensive ship – perfect for learning the basics. While not powerful, it's capable enough for early missions and exploration within the starter systems. Familiarize yourself with its cockpit layout:
Center View: Shows your main view, radar (bottom center), speed, ship status, and targeting information.
Left Panel (Navigation/Contacts): Access contacts, target subsystems, view navigation points, and manage mission-critical contacts. Default key is usually '1'.
Right Panel (Systems/Inventory): Access ship functions, inventory, status, fire groups, the Galaxy Map, System Map, and manage power priorities. Default key is usually '4'.
Bottom Panel (Role Panel - Odyssey): If you have Odyssey, this panel manages on-foot activities, disembarking, and SRV deployment.
Mastering Spaceflight Fundamentals
Basic Maneuvering
Practice controlling your ship's orientation (pitch, yaw, roll) and movement (forward/reverse thrust, vertical/lateral thrusters). Flight Assist is enabled by default, which helps stabilize your ship. You can toggle it off for more advanced Newtonian flight, but keep it on while learning.
Supercruise and Interstellar Jumps
To travel between planets, stations, and other points within a star system, you'll use Supercruise. Engage your Frame Shift Drive (FSD) for a short charge-up, then manage your throttle carefully to approach your destination without overshooting. For travel between star systems, you'll use the FSD for hyperspace jumps. Open your Galaxy Map, select a target system within your ship's jump range, plot a route, align your ship with the target destination marker, and engage the FSD.
Docking Procedures
Docking is essential for trading, missions, repairs, and outfitting. Follow these steps:
Approach the station or outpost to within 7.5 km.
Target the station and navigate to your Contacts panel (Left Panel).
Select the station and choose "Request Docking".
If approved, you'll be assigned a landing pad number. Larger stations have internal docking bays accessed via a "mail slot" entrance.
Follow the navigation compass or visual cues to locate your pad.
Deploy your landing gear.
Carefully descend onto the pad, ensuring correct orientation.
Practice makes perfect!
Earning Your First Credits
Your initial goal is to earn credits to upgrade your ship and cover operating costs like fuel and repairs. Start by taking simple missions from the Mission Board at stations:
Courier/Delivery Missions: Transporting data or small amounts of cargo between systems. These are generally low-risk and good for practicing navigation and docking.
Source Missions: Find and purchase specific goods for a client. Requires some initial investment.
Data Scan Missions: Fly to a location and scan a specific data point.
The tutorial mission often directs you back to Coelho Station in the Matet system, a good hub for finding beginner-friendly tasks within the protected Pilots' Federation space. Focus on completing these low-risk missions in the starting area ("The Bubble" refers to the core region of human-inhabited space) before venturing further out.
Understanding Your Ship and the Galaxy
Ship Modules and Power Management
Your ship is composed of various modules. Core Internal modules are essential (Power Plant, Thrusters, FSD, Life Support, Power Distributor, Sensors, Fuel Tank). Optional Internal modules allow customization for specific roles (Cargo Racks, Shield Generators, Fuel Scoops, Scanners). Utility Mounts hold defensive or specialized gear (Chaff Launchers, Heat Sinks), and Hardpoints mount weapons.
Your Power Distributor (accessed via the Right Panel) allocates energy between Systems (SYS - shields, utilities), Engines (ENG - speed, boost), and Weapons (WEP - energy weapons). Managing power is crucial – divert power to SYS when taking fire, ENG for speed/maneuvering, and WEP when attacking.
Navigation Tools: Galaxy and System Maps
The Galaxy Map is your tool for interstellar navigation, allowing you to view systems, filter by properties (economy, government, star type), plot routes, and check system information. The System Map provides detailed information about a specific star system you are currently in or have data for, showing planets, stations, asteroid belts, and points of interest.
This video guide offers valuable insights into ship and station basics for new players.
Outfitting and Upgrades
As you earn credits, visit the Outfitting service at stations to buy new modules or upgrade existing ones. Prioritize upgrades that enhance your chosen activities. For example:
Better FSD: Increases jump range, crucial for exploration and efficient travel.
Upgraded Power Plant/Distributor: Allows for more powerful modules and better power management.
Shield Generator: Increases survivability.
Fuel Scoop: Allows refueling by skimming close to certain star types (K, G, B, F, O, A, M), essential for long journeys.
Avoid rushing into expensive ships. Master the Sidewinder and potentially upgrade to a slightly larger multi-role ship like the Cobra Mk III or an exploration vessel like the Diamondback Explorer or Asp Explorer once you have sufficient funds and experience.
Exploring Career Paths
Elite Dangerous offers diverse playstyles. While you start with basic missions, you can specialize later.
Comparing Early Game Activities
Choosing your initial focus depends on your preferences for risk, reward, and gameplay style. This chart provides a subjective comparison of common early-game activities:
This chart illustrates that Courier Missions offer low risk and an easy learning curve, making them ideal for absolute beginners. Basic Trading and Exploration offer moderate rewards with manageable risk and complexity. Low-Risk Bounties introduce combat elements but require more skill (higher learning curve) and carry more risk, though potentially higher rewards and engagement. Surface Scanning (part of the Odyssey expansion) can be quite profitable early on but adds another layer of mechanics to learn.
Core Gameplay Loops
Elite Dangerous revolves around several core activities, often intertwined. This mindmap outlines the primary paths available:
This mindmap shows the main career paths: Exploration involves scanning celestial bodies and selling the data. Combat covers fighting NPCs or players for bounties, in conflict zones, or engaging in piracy or anti-alien activities. Trading focuses on buying and selling goods between stations. Mining involves extracting resources from asteroids. Passenger missions involve transporting people. You can also join other players' ships in multi-crew support roles. Many players mix and match these activities.
Early Game Mission Comparison
Understanding mission types available early on helps in choosing profitable and suitable tasks.
Mission Type
Typical Task
Primary Skills Used
Relative Risk
Relative Reward (Early Game)
Notes
Courier / Data Delivery
Transport data or small cargo package to another system/station.
Navigation, Supercruise, Docking
Very Low
Low
Excellent for learning basics. Usually time-sensitive.
Requires sufficient cargo space. Risk of interdiction increases with cargo value.
Source & Return
Acquire specific goods (buy them) and return them to the mission giver.
Navigation, Trading, Market Analysis
Low
Medium
Requires initial credits to purchase goods.
Planetary Scan
Fly to a specific planet, locate a settlement/outpost, and scan a data point.
Navigation, Planetary Approach, Scanning
Low to Medium
Medium
May involve trespassing, incurring fines or bounties if detected. Requires Planetary Approach Suite.
Bounty Hunting (Low Threat)
Destroy specific wanted ships (usually pirates) in a designated system.
Navigation, Combat, Targeting
Medium
Medium
Good introduction to combat. Stick to Nav Beacons or Resource Extraction Sites (Low Intensity).
This table outlines common early-game missions. Start with courier and data delivery, then gradually try others as your confidence and ship capabilities grow.
Tips for New Commanders
Patience is Key: Elite Dangerous is a marathon, not a sprint. Enjoy the journey and don't feel pressured to rush. The learning curve is part of the experience.
Never Fly Without Rebuy: Always ensure you have enough credits to cover your ship's insurance cost (the "rebuy" cost, visible in the right-hand panel). If your ship is destroyed and you can't afford the rebuy, you'll be reset to a basic Sidewinder.
Use External Resources: Websites like Inara.cz, EDSM.net, EDDB.io, and Coriolis.io are invaluable for finding trade routes, ship building, system information, and community goals.
Join the Community: The Elite Dangerous community is generally helpful. Check out the official forums, Reddit (r/EliteDangerous), and Discord servers for advice, guides, and wingmates.
Experiment: Try different activities to see what you enjoy most. You might start as a trader and discover a love for deep-space exploration later.
Understand the Law: Pay attention to system security levels and laws. Illegal actions (smuggling, firing in no-fire zones, reckless flying near stations) can result in fines or bounties, making you a target.
Learn to Escape Interdiction: NPCs (and players in Open Play) may try to pull you out of supercruise. Learn the escape mini-game or submit (throttle to zero) and then boost away to jump back into supercruise quickly.
Frequently Asked Questions (FAQ)
How do I make money quickly at the very beginning?
Focus on simple courier and data delivery missions within the starting Pilots' Federation systems. They are low-risk and help you practice navigation and docking. Once you have a small amount of capital, look into "Road to Riches" exploration routes (use online tools to find valuable systems near you to scan) or carefully planned short-range trading loops using tools like EDDB.io to find profitable routes. Early bounty hunting at Nav Beacons can also yield decent income, but carries more risk.
What's the difference between Solo, Private Group, and Open Play?
Solo Play: You are alone in the galaxy with only NPC ships. Recommended for learning the basics without interference from other players.
Private Group: You only encounter players who are members of the same private group (and NPCs).
Open Play: You share the galaxy with all other players in Open Play (and NPCs). This mode offers the most interaction but also carries the risk of encountering hostile players (griefers or pirates).
The background simulation (economy, faction states, etc.) is shared across all modes.
How do I refuel my ship?
You can refuel at any starport or outpost with station services. Dock, go to Station Services, and select the Refuel option. Alternatively, if you equip a Fuel Scoop module, you can refuel by flying close to scoopable stars (types K, G, B, F, O, A, M - often remembered by the mnemonic "KGB FOAM"). Fly into the star's corona (avoiding the exclusion zone) and your scoop will automatically engage. Monitor your ship's heat levels while scooping!
What ship should I buy after the Sidewinder?
This depends on your preferred activities and budget. Some popular early upgrades include:
Hauler: Cheap, good jump range for its price, suitable for light trading or taxi missions, basic exploration.
Adder: Slightly more versatile than the Hauler, decent cargo, some combat capability.
Cobra Mk III: A classic multi-role ship. Fast, decent cargo, good hardpoints for combat, good jump range. Excellent choice for learning different roles.
Viper Mk III: A dedicated combat ship, fast and maneuverable but limited internal space.
Diamondback Explorer (DBX): Excellent jump range for its cost, making it a superb entry-level exploration ship.
Remember to budget not just for the ship's hull, but also for essential module upgrades and insurance rebuy costs.