Lua scripting offers a powerful way to automate and enhance your video editing workflow in DaVinci Resolve. By leveraging the DaVinci Resolve Scripting API, editors can create custom scripts to perform repetitive tasks, manage timelines, and manipulate clips with precision. This guide provides a detailed Lua script tailored to trim video clips based on user-specified start and end points, along with comprehensive instructions on how to implement and customize it.
Before diving into the script, ensure you have the following:
The Lua script provided below interacts with the DaVinci Resolve API to trim a video clip on the current timeline. Users can specify the start and end points either in frames or timecodes, allowing for flexible trimming based on project needs.
-- Access the Resolve API
resolve = Resolve()
-- Get the Project Manager and current project
projectManager = resolve:GetProjectManager()
project = projectManager:GetCurrentProject()
-- Ensure a project is loaded
if not project then
print("Error: No project is currently loaded.")
return
end
-- Get the current timeline
timeline = project:GetCurrentTimeline()
-- Ensure a timeline is loaded
if not timeline then
print("Error: No timeline is currently loaded.")
return
end
-- Function to trim a clip based on name and specified start/end points
function trimClip(clipName, startPoint, endPoint, unit)
-- Retrieve all clips from the first video track
clips = timeline:GetItemListInTrack("video", 1)
if not clips then
print("Error: No clips found in Video Track 1.")
return
end
-- Iterate through clips to find the target clip
for _, clip in ipairs(clips) do
if clip:GetName() == clipName then
-- Determine if start and end points are in frames or timecodes
if unit == "frames" then
clip:SetStart(startPoint)
clip:SetEnd(endPoint)
print("Clip '" .. clipName .. "' trimmed from frame " .. startPoint .. " to frame " .. endPoint .. ".")
elseif unit == "timecode" then
startTime = timeline:GetFrameRate() * startPoint -- Convert timecode to frames
endTime = timeline:GetFrameRate() * endPoint
clip:SetStart(startTime)
clip:SetEnd(endTime)
print("Clip '" .. clipName .. "' trimmed from " .. startPoint .. " to " .. endPoint .. " timecode.")
else
print("Error: Invalid unit specified. Use 'frames' or 'timecode'.")
end
return
end
end
print("Error: Clip named '" .. clipName .. "' not found in Video Track 1.")
end
-- Example Usage
-- Replace these variables with your desired values
clipName = "ExampleClip" -- Name of the clip to trim
startPoint = 100 -- Start point (frame number or timecode)
endPoint = 200 -- End point (frame number or timecode)
unit = "frames" -- Unit of measurement: "frames" or "timecode"
trimClip(clipName, startPoint, endPoint, unit)
The script performs the following key functions:
Open DaVinci Resolve: Launch DaVinci Resolve and open the project containing the timeline and clip you wish to trim.
Access the Console:
Workspace > Console
to open the Lua scripting console.Prepare the Script:
clipName
, startPoint
, endPoint
, and unit
variables to match your trimming requirements.unit = "frames"
and provide frame numbers.unit = "timecode"
and provide timecodes in seconds.Execute the Script:
Verify the Trim:
To further augment the functionality of your trimming script, consider implementing the following advanced features:
Ensure that the user-provided inputs for startPoint
and endPoint
are valid and within the clip's duration to prevent runtime errors.
-- Function to validate input points
function validateInputs(clip, startPoint, endPoint, unit)
local clipStart, clipEnd
if unit == "frames" then
clipStart = clip:GetStart()
clipEnd = clip:GetEnd()
elseif unit == "timecode" then
local frameRate = timeline:GetFrameRate()
clipStart = clip:GetStart() / frameRate
clipEnd = clip:GetEnd() / frameRate
else
return false, "Invalid unit specified."
end
if startPoint < clipStart or endPoint > clipEnd or startPoint >= endPoint then
return false, "Start and end points are out of bounds."
end
return true, "Inputs are valid."
end
Modify the script to handle multiple clips simultaneously by accepting a list of clip names and their respective trim points.
-- Function to batch trim clips
function batchTrimClips(clipsInfo, unit)
for _, info in ipairs(clipsInfo) do
local clipName = info.name
local startPoint = info.start
local endPoint = info.end
-- Call the trim function for each clip
trimClip(clipName, startPoint, endPoint, unit)
end
end
-- Example usage for batch trimming
clipsToTrim = {
{name = "Clip1", start = 50, end = 150},
{name = "Clip2", start = 200, end = 300},
-- Add more clips as needed
}
batchTrimClips(clipsToTrim, "frames")
Implement logging to keep track of which clips were trimmed and any errors encountered during the process.
-- Initialize log file
logFile = io.open("trim_log.txt", "w")
-- Modified trimClip function with logging
function trimClip(clipName, startPoint, endPoint, unit)
-- [Existing code...]
if unit == "frames" then
-- [Existing code...]
logFile:write("Trimmed " .. clipName .. " from frame " .. startPoint .. " to frame " .. endPoint .. "\n")
elseif unit == "timecode" then
-- [Existing code...]
logFile:write("Trimmed " .. clipName .. " from " .. startPoint .. "s to " .. endPoint .. "s\n")
end
end
Implement robust error handling in your scripts to gracefully manage unexpected scenarios:
-- Example of graceful error handling
if not project then
print("Error: No project loaded. Please open a project and try again.")
return
end
Leveraging Lua scripting in DaVinci Resolve can significantly enhance your video editing efficiency by automating repetitive tasks and allowing for precise control over timeline elements. The provided script serves as a foundational tool for trimming video clips based on specific start and end points. By customizing and expanding upon this script, you can tailor it to fit a wide range of editing needs, ultimately streamlining your workflow and saving valuable time.
For additional information and advanced scripting techniques, refer to the links above. Engaging with community forums and official documentation can further enhance your scripting capabilities and troubleshooting skills.